[ 22 May 2025 ]
Crystal Dynamics to accelerate development with new signings
[ 22 May 2025 ]
Embracer Group publishes the interim report for Q4, January-March 2025
[ 21 May 2025 ]
Lara Croft and the Guardian of Light scores new update on Android devices
[ 20 May 2025 ]
Tomb Raider IV-VI Remastered Deluxe Edition has been announced
[ 16 May 2025 ]
Tomb Raider studio Story Kitchen renews deal with Amazon MGM Studios
Results 156-160 of 166
Page 32 of 34
PC GAMER HUNTS DOWN CORE DESIGN
Derby. Early August. It's been difficult locating Core Design's HQ because, as the cabbie puts it 'There's no sign on the door.' He's not wrong. Presumably attempting to throw Lara obsessive (and believe me, these people do exist), off their scent, Core's building is discreetly tucked away in an anonymous industrial estate. Until you get past their reception, that is. And then it's six-foot statues of their money-spinning heroine, trophy cabinets, and the subtle but perceptible buzz of a young, dynamic company that's made millionaires of its founders. Naturally, the majority of this success is thanks to the vehicles for Lara Croft's third-person acrobatics - the Tomb Raider series of games.
Last Updated: Sep 16, 2000
NEW DIRECTION FOR NEXT GENERATION
Amid a whirlwind of rumour and speculation about the direction of the Tomb Raider series following on from Chronicles, Core Design's Adrian Smith, fresh from his first interview on Chronicles, is back talking to GameSpot UK about Next Generation, the rebirth of Lara Croft and gameplay as we have never seen it. The Last Revelation, aka Tomb Raider 4, sees Lara entrapped in the Temple Of Horus, twiddling her thumbs while millions of fans around the world become embroiled in the flashback adventures of Chronicles, giving Core Design a clean sheet for the creation of the Next Generation of Tomb Raider. 'The last thing we want in Tomb Raider Next Gen is Lara Croft standing up outside a tomb.' comments Smith.
Last Updated: Sep 13, 2000
NEW DIRECTION FOR NEXT GENERATION
Amid a whirlwind of rumour and speculation about the direction of the Tomb Raider series following on from Chronicles, Core Design's Adrian Smith, fresh from his first interview on Chronicles, is back talking to GameSpot UK about Next Generation, the rebirth of Lara Croft and gameplay as we have never seen it. The Last Revelation, aka Tomb Raider 4, sees Lara entrapped in the Temple Of Horus, twiddling her thumbs while millions of fans around the world become embroiled in the flashback adventures of Chronicles, giving Core Design a clean sheet for the creation of the Next Generation of Tomb Raider. 'The last thing we want in Tomb Raider Next Gen is Lara Croft standing up outside a tomb.' comments Smith.
Last Updated: Sep 13, 2000
CHRONICLES LEVEL EDITOR REVIEW
Changing the angle on Chronicles for a moment, we follow the progress of the level editor, being produced by Core Design for shipping with PC versions of Chronicles. Key attributes in creating levels, according to Core, are patience and basic computing skills, as well as a degree of creativity. Initially, a 3 dimensional room is created at structure level, then textures, object placement and enemies are then integrated into the broth on squares, which act as triggers in the game, like climbing textures or monkey bars.
Last Updated: Sep 8, 2000
CHRONICLES HEADS TO ALL FORMATS
It's official - Tomb Raider Chronicles will be released this November on PC, PlayStation and Dreamcast. Details are slowly emerging over the content of the game but what is known is that Tomb Raider Chronicles will feature four of Lara Croft's previously untold exploits, each comprising a separate adventure offering brand new insights into her past. The game takes place only a few days after The Last Revelation, beginning at a memorial service for Lara - her body has not been found. The Game After the service three characters, Jean Yves, Winston and Irish priest, Father Dunstan, retire to the house. As they collect their thoughts, they reminisce about some of Lara's past adventures, each of which is introduced via an FMV flashback sequence.
Last Updated: Aug 26, 2000
1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 51-55 56-60 61-65 66-70 71-75 76-80 81-85 86-90 91-95 96-100 101-105 106-110 111-115 116-120 121-125 126-130 131-135 136-140 141-145 146-150 151-155 156-160 161-165 166