[ 16 Jan 2026 ]
Tomb Raider Reloaded to be removed from Netflix in February 2026
[ 16 Jan 2026 ]
Tomb Raider The Crypt of Chronos production and shipping update
[ 15 Jan 2026 ]
First look at Sophie Turner as Lara Croft in live-action Tomb Raider series
[ 15 Jan 2026 ]
Lara Croft's Bomber outfit takes centre stage in Tomb Raider Reloaded
[ 15 Jan 2026 ]
Lara Croft GO version 2.8.2 rolling out on Android and iOS platforms
Results 151-155 of 264
Page 31 of 53
PLAYSTATION MAGAZINE THUMBS LEGEND
Official UK Playstation 2 magazine has hammered out a new splattering of screen shots from Tomb Raider Legend and awarded the game a massive thumbs up. According to PSM2: 'What's abundantly clear is that Legend is exactly the kind of adventure that made Lara Croft famous in the first place.'
Last Updated: Jul 14, 2005
CIRCLE DEBUTS WITHOUT WARNING PICS
CiRCLE Studio has released a spanking new collection of screen shots from Without Warning, the studio's first person 24-style shooter penned to debut October 2005. Former Core Design co-founders Adrian Heath-Smith and Jeremy-Heath Smith formed CiRCLE Studio in 1994 following the conclusion of Lara Croft Tomb Raider: Angel Darkness. Without Warning is published by CapCom.
Last Updated: Jul 5, 2005
SHOWCASE YOUR TOMB RAIDER FAN WORK
Calling Tomb Raider fans everywhere. Are you a dab hand with Adobe Photoshop? An illustrator perhaps, or a movie mogul? Have you penned Tomb Raider fiction, or wielded poetry about British adventurer Lara Croft?
Last Updated: Jun 4, 2005
PLAY UNEARTHS 'TOMB RAIDER LEGEND'
PLAY magazine has published an interview with Toby Gard, Lara Croft's original architect now working on Tomb Raider Legend at Crystal Dynamics. Key points from the interview reveal new information on Legend, including plot details and game mechanics.
Last Updated: May 21, 2005
'TOMB RAIDER LEGEND' INFO UNEARTHED
Spanish enthusiast magazine 'Hobby Consolas' has revealed new details on Tomb Raider Legend including the guarded technical specs attached to newly overhauled Lara Croft - now under the aegis of Crystal Dynamics. According to the magazine, Lara Croft is now composed of 9800 polygons that are positively dripping realism, instead of the 4400 attached to the model used in The Angel Of Darkness.
Last Updated: Apr 21, 2005
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