Lara Croft receives star on Derby's Walk of Fame
[ 15 Sep 2019 ]
Lara Croft has received a star on Derby's Walk of Fame in recognition of creators Core Design.
More
Dark Horse unveils Tomb Raider Omnibus Volume 2 TPB
[ 11 Sep 2019 ]
Dark Horse has announced Tomb Raider Omnibus Volume 2 TPB penned to release in Jan 2020.
More
British filmmaker Ben Wheatley to direct Tomb Raider sequel
[ 04 Sep 2019 ]
British filmmaker Ben Wheatley is set to direct the Tomb Raider motion picture sequel.
More

Results 106-110 of 126     Page 22 of 26

106.   Tomb Raider Chronicles - UNDERWATER ACTION IN SHADOW OF THE TOMB RAIDER

Gameplay Director Daniel Drapeau from Eidos Montreal features in today's video segment to discuss how Lara will be able to explore new underwater environments in Shadow of the Tomb Raider. Watch the video via the embed below or download the complete series from our Shadow of the Tomb Raider microsite.

Last Updated: Jun 6, 2018  

107.   Tomb Raider Chronicles - SHADOW OF THE TOMB RAIDER COMPLEX AI DISCUSSED

Development Tester Bianca Lavric from Eidos Montreal features in today's video segment to discuss testing and fighting the complex AI you'll face in Shadow of the Tomb Raider. Watch the video via the embed below or download the complete series from our Shadow of the Tomb Raider microsite.

Last Updated: Jun 5, 2018  

108.   Tomb Raider Chronicles - MARTIN PALKO ON SHADOW OF THE TOMB RAIDER EFFECTS

Senior Technical Artist Martin Palko from Eidos Montreal features in today's video segment to discuss new visual upgrades that bring the world to life in Shadow of the Tomb Raider. Watch the video via the embed below or download the complete series from our Shadow of the Tomb Raider microsite.

Last Updated: Jun 4, 2018  

109.   Tomb Raider Chronicles - ILLUMINATING LARA IN SHADOW OF THE TOMB RAIDER

Eidos Montreal's Audrey Flammand Lapointe, Senior Lighting Artist on Shadow of the Tomb Raider, features in today's video segment and discusses the art of lighting. 'In this new game, colours, contrasts and the location of every single light are not random. Everything is chosen to help the player feel the emotions of Lara, throughout the story. Is it something from the past, or is it in the present? The colours help for everything.'

Last Updated: Jun 1, 2018  

110.   Tomb Raider Chronicles - EIDOS MONTREAL'S DAVID HUBERT ON LARA'S JOURNEY

Eidos Montreal's David Hubert, Cinematics Director on Shadow of the Tomb Raider, features in today's 'Meet the Team' video and talks about motion capturing the intensity of Lara Croft's unfolding story. 'For this game we have a much darker tone. Lara Croft is going through a lot and we knew that in terms of performance the intensity of some of the sequences would be pretty high.'

Last Updated: May 31, 2018  

 
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