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CORE LAUNCHES PROJECT EDEN EXPERIENCE

Due to severe overpopulation, the planet Earth's diameter is increasing with the growth of towering mega-cities, each inhabited by millions of humans. Buildings are growing ever-upwards, interconnected with a thick web of roads, walkways and service channels. In these giant human hives, only the affluent may feel the rays of the sun and breathe the cleaner air.

Last Updated: Feb 2, 2001

EIDOS ANNOUNCE OUTLOOK 2001

Eidos Interactive have announced their outlook 2001 schedule in their January 25th trading report which suggests that Commandos 2, Startopia and Gangsters 2 will be released this coming June, the same time Core's latest multiplayer adventure Project Eden is expected to hit the shelves. Tomb Raider Next Generation, designed for X-Box, PS2 and PC, is not expected to make it's commercial debut much before 2002, although no official word from either Core or Eidos has confirmed this.

Last Updated: Feb 2, 2001

NEXT GEN POSSIBLE DELAY

Following yesterdays announcement of profit warnings which sent Eidos Interactive's share price tumbling, several online gaming companies report today that Core's Next Generation of episodic Lara Croft based adventure games aimed specifically at PS2, XBOX and PC might not make this years release date, with a 2002 release date more likely.

Last Updated: Jan 26, 2001

COMING SOON: PROJECT EDEN

Designed by the team that created the original Tomb Raider, Project Eden strikes into the action-adventure genre with a radical combination of action and adventure featuring interchangeable 1st and 3rd person viewpoints. With control over a team of four characters, gameplay relies heavily on character interaction and is either single player (co-operative) or four player (network). Command may also be switched from characters to remotely operated equipment and first person viewpoint allows the character to see torso and feet as well as the realtime shadow.

Last Updated: Jan 5, 2001

PC GAMER HUNTS DOWN CORE DESIGN

Derby. Early August. It's been difficult locating Core Design's HQ because, as the cabbie puts it There's no sign on the door. He's not wrong. Presumably attempting to throw Lara obsessive (and believe me, these people do exist), off their scent, Core's building is discreetly tucked away in an anonymous industrial estate. Until you get past their reception, that is. And then it's six-foot statues of their money-spinning heroine, trophy cabinets, and the subtle but perceptible buzz of a young, dynamic company that's made millionaires of its founders. Naturally, the majority of this success is thanks to the vehicles for Lara Croft's third-person acrobatics - the Tomb Raider series of games.

Last Updated: Sep 15, 2000

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