[ 26 Nov 2023 ]
Tomb Raider anime is a character-driven emotional story says showrunner
[ 23 Nov 2023 ]
Iron Studios announces Inside Day statue showcase for November
[ 23 Nov 2023 ]
Phil Rogers discusses the human cost of Embracer Group's restructuring
[ 23 Nov 2023 ]
Variety names Tasha Huo and Megan McDonnell as screenwriters to watch
[ 21 Nov 2023 ]
Tomb Raider I-III Remastered available to pre-order from Epic Games
Results 1001-1005 of 1024
Page 201 of 205
MANGA-STYLE INFLUENCE FOR LARA CROFT?
The future of Lara Croft Tomb Raider has never before been shrouded in so much secrecy than that which conceals the tentatively titled Tomb Raider 7, currently in development in Southern California by U.S. game-makers Crystal Dynamics. However, one clue on the future direction of Miss Croft could be the recent revelations that the next game could be influenced by Mango anime, a popular style of art developed in Japan.
Last Updated: Nov 1, 2003
ASPYR MEDIA ANNOUNCES AOD ON MAC O/S
Aspyr Media has announced Lara Croft Tomb Raider: The Angel Of Darkness for the Apple Macintosh platform has entered Alpha stage development and will make its commercial debut December 2003. Aspyr Media has been responsible for publishing all Tomb Raider games to date with Westlake Studio converting the code from PC to MAC.
Last Updated: Oct 20, 2003
THE ANGEL OF DARKNESS TO PORT TO MAC
According to a report in macHOME magazine, Tomb Raider The Angel Of Darkness could soon explode onto Macintosh platforms via Aspyr Media along with Disney's Tron 2.0 movie. Although no official announcement has been forthcoming on either title from their respective publishers, macHOME reports impending rumblings from the top brass at Aspyr Media very soon concerning a possible Tomb Raider port.
Last Updated: Oct 14, 2003
EIDOS AWARDS SHARE OFFER TO CHIEF EXEC
Eidos Interactive has awarded £168,000 worth of company shares to Chief Executive Michael McGarvey that will automatically mature if he stays with the company for a further three years, Associated Newspapers reports today. The deal, brokered last September, is unusual because it's not performance related. According to Eidos Interactive, the grant was make in order to ensure the continued retention of Mike McGarvey, even though Lara Croft Tomb Raider: The Angel Of Darkness missing out on the capitalization of the robust Christmas trading period due to development delays which adversely effected the company's share price.
Last Updated: Oct 11, 2003
CORE DESIGN HITS BACK AGAINST EIDOS PLC
According to our connections at Core Design, Angel of Darkness should not be on the shelves yet. The release date they were shooting for was Christmas 2003, probably a November release date as most of the rest of the TR games have had. Then, in Summer of 2002, Eidos told the Angel of Darkness team to have the program ready for release in Christmas of 2002, full twelve months before their original projected date of completion. Naturally, this was all but impossible, so Eidos backed the date up to February of this year. In the meantime, two of their staff quit due to a disagreement and the remaining AI programmer was, according to my informer, not exactly the best programmer we've ever used.
Last Updated: Sep 5, 2003
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