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Tomb Raider: Next Generation, both for PS2 and PC, will foster an entirely new set of adventures that move far from Lara's original tomb raiding. Set inside a large, underlying story, the new game will be released in what will be called chapters or episodes, making three, four, even five TR titles available within a year. Like a television or comic book series, the game will be segmented into more detailed sequences with a possible season finale to tide people over until the next year.

Last Updated: Sep 1, 2000


Due for release November 2000, the PC format of Tomb Raider Chronicles will include the highly acclaimed Tomb Raider level editor - as used to create previous Tomb Raider Adventures. The system will allow users to create and play their own unique Tomb Raider levels. Having received numerous requests for the release of the editor, Core Design has now decided to release all the tools and systems required for users to create levels in the same manner as the Tomb Raider team themselves.

Last Updated: Aug 21, 2000


Tomb Raider Chronicles features four of Lara Croft's previously untold exploits, each comprising a separate adventure offering brand new insights into her past. The game takes place only a few days after The Last Revelation, beginning at a memorial service for Lara - her body has not been found. After the service Jean Yves, Winston and the family Priest, Father Dunstan, retire to Croft Manor. As they collect their thoughts they reminisce about some of Lara's past adventures, each of which is introduced via FMV 'flashback' sequences. The locations for Chronicles' four adventures feature the city of Rome, a German U-boat, a small Irish Island and a hi-tech tower block.

Last Updated: Aug 21, 2000


The wrath of Horus hones in on Lara Croft, the ground beneath her rocks, unbalancing her, her stammered stance kicking up tiny whirlwinds of dust as fragments of small rocks rain down, a blizzard of dust, partially obscuring the safe path through the toppling pillars. Lara is running now, her heart beating it's way through her chest, the beads of sweat a torrid storm across her forehead, she launches herself over a spike-filled pit, eyeing through the corner of her blurred sight the fate that lay beneath her. Hurriedly, she scampers, leaves the pyramid as a myriad of explosions amplify around the open space she once stood in, support pillars continue their almost motionless glide to earth, ricocheting all around her, as a huge portion of the ragged ceiling, lined with stalactites, silently detaches itself from above and descends with evil certainty to the ground below.

Last Updated: Aug 18, 2000


Core design will be including the custom-written Chronicles Level Designer in the PC version of Tomb Raider: Chronicles, the fifth in the incredibly successful Tomb Raider series, which is due for release this November. According to a report published by the Croft Times, Core builds a unique level designer with each edition of Tomb Raider, and this time the publication of its Chronicles version means that the user can now fully customise the environment in which Lara performs in, as well as built new maps and create new adventures for Eidos Interactives most famous heroine.

Last Updated: Aug 15, 2000

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