archiving Tomb Raider one pixel at a time

Results 431-435 of 442

Page 87 of 89


Amid a whirlwind of rumour and speculation about the direction of the Tomb Raider series following on from Chronicles, Core Design's Adrian Smith, fresh from his first interview on Chronicles, is back talking to GameSpot UK about Next Generation, the rebirth of Lara Croft and gameplay as we have never seen it. The Last Revelation, aka Tomb Raider 4, sees Lara entrapped in the Temple Of Horus, twiddling her thumbs while millions of fans around the world become embroiled in the flashback adventures of Chronicles, giving Core Design a clean sheet for the creation of the Next Generation of Tomb Raider. The last thing we want in Tomb Raider Next Gen is Lara Croft standing up outside a tomb. comments Smith.

Last Updated: Sep 12, 2000


Changing the angle on Chronicles for a moment, we follow the progress of the level editor, being produced by Core Design for shipping with PC versions of Chronicles. Key attributes in creating levels, according to Core, are patience and basic computing skills, as well as a degree of creativity. Initially, a 3 dimensional room is created at structure level, then textures, object placement and enemies are then integrated into the broth on squares, which act as triggers in the game, like climbing textures or monkey bars.

Last Updated: Sep 7, 2000


While no real official word has fed the growing appetite of gamers across the globe, Tomb Raider Next Generation is finding it's way onto forums across the web, with speculation and rumour painting a very different picture of Lara Croft and her new adventure and direction. This taken from the official Eidos Interactive forums: Lara’s back, this time with a ton of attitude, a longer ponytail, a more detailed body, facial features and aimed at a entirely new age group. These are the very first details of the Sony Play Station 2 version of the game, and you should prepare yourself for Lara as you’ve never seen her before.

Last Updated: Sep 5, 2000


Tomb Raider: Next Generation, both for PS2 and PC, will foster an entirely new set of adventures that move far from Lara's original tomb raiding. Set inside a large, underlying story, the new game will be released in what will be called chapters or episodes, making three, four, even five TR titles available within a year. Like a television or comic book series, the game will be segmented into more detailed sequences with a possible season finale to tide people over until the next year.

Last Updated: Sep 1, 2000


Due for release November 2000, the PC format of Tomb Raider Chronicles will include the highly acclaimed Tomb Raider level editor - as used to create previous Tomb Raider Adventures. The system will allow users to create and play their own unique Tomb Raider levels. Having received numerous requests for the release of the editor, Core Design has now decided to release all the tools and systems required for users to create levels in the same manner as the Tomb Raider team themselves.

Last Updated: Aug 21, 2000

1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 51-55 56-60 61-65 66-70 71-75 76-80 81-85 86-90 91-95 96-100 101-105 106-110 111-115 116-120 121-125 126-130 131-135 136-140 141-145 146-150 151-155 156-160 161-165 166-170 171-175 176-180 181-185 186-190 191-195 196-200 201-205 206-210 211-215 216-220 221-225 226-230 231-235 236-240 241-245 246-250 251-255 256-260 261-265 266-270 271-275 276-280 281-285 286-290 291-295 296-300 301-305 306-310 311-315 316-320 321-325 326-330 331-335 336-340 341-345 346-350 351-355 356-360 361-365 366-370 371-375 376-380 381-385 386-390 391-395 396-400 401-405 406-410 411-415 416-420 421-425 426-430 431-435 436-440 441-442