[ 14 Jan 2025 ]
Tomb Raider IV-VI Remastered 'Meet the Bosses' gameplay trailer
[ 13 Jan 2025 ]
Tomb Raider I-III Remastered Collector's Edition reportedly delayed
[ 8 Jan 2025 ]
Tomb Raider IV-VI Remastered will include the 'Times Exclusive' level
[ 3 Jan 2025 ]
Dark Horse Direct reveals box design for Classic Era Lara Croft PVC statue
[ 3 Jan 2025 ]
Iron Studios posts new video of upcoming hand-painted Lara Croft statue
Results 231-235 of 497
Page 47 of 100
EIDOS PREPS OFFICIAL TOMB RAIDER SITE
Eidos has begun prepping the official Tomb Raider web site for a forthcoming announcement officially introducing the future of Lara Croft - now under the aegis of Crystal Dynamics - and direction of the Tomb Raider franchise. Currently remarkably sparse on detail, www.tombraider.com informs fans of the series that information is coming soon, and we can confirm from an email received from an Eidos representative earlier today, said information might be broadcast a lot sooner than you think.
Last Updated: Mar 25, 2005
EIDOS SOARS ON CREST OF BUYOUT NOD
Shares in video-game publisher Eidos have climbed 14% during morning trade with analysts speculating interest from SCi responsible for the up-turn in market capital. This weekend Bloomberg.com reported SCi Entertainment Group was currently carrying out due diligence and is likely to make a formal offer for Eidos this week. Some analysts are speculating SCi has been unmasked as the mysterious suitor Eidos quoted in the company's recent interim results ending December 2004.
Last Updated: Mar 21, 2005
DOLBY DIGITAL HDTV AOD ONLINE DEBUT
Lara Croft Tomb Raider The Angel Of Darkness never achieved the critical acclaim Eidos had hoped, even though developer Core Design approached the project on a grand scale usually only reserved by the motion picture industry. The Angel Of Darkness burst onto the PC and Playstation 2 console in 2002 propelled to the scene by a torrent of promotional media, led by a very special Dolby Digital 5.1 Surround Sound trailer announcing the return of Lara Croft.
Last Updated: Mar 14, 2005
JEREMY HEATH-SMITH TALKS TOMB RAIDER
Former Core Design boss and CiRCLE Studio director Jeremy Heath-Smith has given a candid interview to Game Informer on his new project, Without Warning, the use of middleware as a viable alternative to developing an in-house proprietary game engine, and the lessons learned from the Tomb Raider franchise which resulted in abandoning the studio he formed in 1998. Commenting on leaving Core Design, Heath-Smith said: I started Core Design in 1988; she was my baby. I sold it, which I guess changes the dynamic of that a little bit and made a me lot of money out of it as a result, but I spent the best part of my life there. My brother joined us a little after I started Core Design and the team we took with us has been with us for about 8 to 10 years.
Last Updated: Mar 2, 2005
CORE DESIGN RELEASES SMART BOMB PICS
Smart Bomb delivers a tense gameplay experience as players are faced with a series of fast paced, challenging 3D puzzles based around diffusing sophisticated AI bombs. Gamers are faced with a series of bomb modules split into tiers and each tier must be disabled to unlock the next. As a tier is disabled the player moves closer to the detonator at the core of the bomb which must be deactivated before moving onto a new challenge. Single player action includes story, arcade and challenge modes while multiplayer mode challenges four players in a series of head to head gaming action.
Last Updated: Mar 1, 2005
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