[ 2 Nov 2024 ]
Tomb Raider Hero Wars cross-promotion attracted over 500,000 new players
[ 1 Nov 2024 ]
Tomb Raider Anniversary free in November as part of Amazon Prime Gaming
[ 30 Oct 2024 ]
Limited Run Games reveals special variants of Tomb Raider I-III Remastered
[ 30 Oct 2024 ]
'Femme Fatale' Sega Saturn magazine Tomb Raider spotlight archived
[ 30 Oct 2024 ]
Amazon's search for Lara Croft in Tomb Raider live-action series underway
Results 211-215 of 476
Page 43 of 96
EIDOS SOARS ON CREST OF BUYOUT NOD
Shares in video-game publisher Eidos have climbed 14% during morning trade with analysts speculating interest from SCi responsible for the up-turn in market capital. This weekend Bloomberg.com reported SCi Entertainment Group was currently carrying out due diligence and is likely to make a formal offer for Eidos this week. Some analysts are speculating SCi has been unmasked as the mysterious suitor Eidos quoted in the company's recent interim results ending December 2004.
Last Updated: Mar 21, 2005
DOLBY DIGITAL HDTV AOD ONLINE DEBUT
Lara Croft Tomb Raider The Angel Of Darkness never achieved the critical acclaim Eidos had hoped, even though developer Core Design approached the project on a grand scale usually only reserved by the motion picture industry. The Angel Of Darkness burst onto the PC and Playstation 2 console in 2002 propelled to the scene by a torrent of promotional media, led by a very special Dolby Digital 5.1 Surround Sound trailer announcing the return of Lara Croft.
Last Updated: Mar 14, 2005
JEREMY HEATH-SMITH TALKS TOMB RAIDER
Former Core Design boss and CiRCLE Studio director Jeremy Heath-Smith has given a candid interview to Game Informer on his new project, Without Warning, the use of middleware as a viable alternative to developing an in-house proprietary game engine, and the lessons learned from the Tomb Raider franchise which resulted in abandoning the studio he formed in 1998. Commenting on leaving Core Design, Heath-Smith said: I started Core Design in 1988; she was my baby. I sold it, which I guess changes the dynamic of that a little bit and made a me lot of money out of it as a result, but I spent the best part of my life there. My brother joined us a little after I started Core Design and the team we took with us has been with us for about 8 to 10 years.
Last Updated: Mar 2, 2005
CORE DESIGN RELEASES SMART BOMB PICS
Smart Bomb delivers a tense gameplay experience as players are faced with a series of fast paced, challenging 3D puzzles based around diffusing sophisticated AI bombs. Gamers are faced with a series of bomb modules split into tiers and each tier must be disabled to unlock the next. As a tier is disabled the player moves closer to the detonator at the core of the bomb which must be deactivated before moving onto a new challenge. Single player action includes story, arcade and challenge modes while multiplayer mode challenges four players in a series of head to head gaming action.
Last Updated: Mar 1, 2005
EIDOS ANNOUNCES SMART BOMB FOR PSP
Eidos, one of the world's leading publishers and developers of entertainment software, announces their first title for Sony's handheld video game system, PSPTM with Smart Bomb. Developed by Core Design, Smart Bomb will be released in conjunction with the European PSP hardware launch.
Last Updated: Feb 16, 2005
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