[ 15 Oct 2024 ]
Act Two Podcast celebrates Tomb Raider anime month with new episode
[ 13 Oct 2024 ]
Tomb Raider project billed as 'linear action adventure' appears on Metacritic
[ 12 Oct 2024 ]
Hayley Atwell would return as Lara Croft in Tomb Raider, anime or otherwise
[ 12 Oct 2024 ]
Tomb Raider IV-VI Remastered Photo Mode poses showcased
[ 11 Oct 2024 ]
Dark Horse Direct teases upcoming 'Survivor Era' Lara Croft statue
Results 206-210 of 470
Page 42 of 94
DOLBY DIGITAL HDTV AOD ONLINE DEBUT
Lara Croft Tomb Raider The Angel Of Darkness never achieved the critical acclaim Eidos had hoped, even though developer Core Design approached the project on a grand scale usually only reserved by the motion picture industry. The Angel Of Darkness burst onto the PC and Playstation 2 console in 2002 propelled to the scene by a torrent of promotional media, led by a very special Dolby Digital 5.1 Surround Sound trailer announcing the return of Lara Croft.
Last Updated: Mar 14, 2005
JEREMY HEATH-SMITH TALKS TOMB RAIDER
Former Core Design boss and CiRCLE Studio director Jeremy Heath-Smith has given a candid interview to Game Informer on his new project, Without Warning, the use of middleware as a viable alternative to developing an in-house proprietary game engine, and the lessons learned from the Tomb Raider franchise which resulted in abandoning the studio he formed in 1998. Commenting on leaving Core Design, Heath-Smith said: I started Core Design in 1988; she was my baby. I sold it, which I guess changes the dynamic of that a little bit and made a me lot of money out of it as a result, but I spent the best part of my life there. My brother joined us a little after I started Core Design and the team we took with us has been with us for about 8 to 10 years.
Last Updated: Mar 2, 2005
CORE DESIGN RELEASES SMART BOMB PICS
Smart Bomb delivers a tense gameplay experience as players are faced with a series of fast paced, challenging 3D puzzles based around diffusing sophisticated AI bombs. Gamers are faced with a series of bomb modules split into tiers and each tier must be disabled to unlock the next. As a tier is disabled the player moves closer to the detonator at the core of the bomb which must be deactivated before moving onto a new challenge. Single player action includes story, arcade and challenge modes while multiplayer mode challenges four players in a series of head to head gaming action.
Last Updated: Mar 1, 2005
EIDOS ANNOUNCES SMART BOMB FOR PSP
Eidos, one of the world's leading publishers and developers of entertainment software, announces their first title for Sony's handheld video game system, PSPTM with Smart Bomb. Developed by Core Design, Smart Bomb will be released in conjunction with the European PSP hardware launch.
Last Updated: Feb 16, 2005
Lara Croft creator Toby Gard will use the E3 forum to speak about his role as senior designer with U.S. based studio Crystal Dynamics where he is back working on the digital icon he help create during his tenure at Core Design in 1995. From the press junket: "The more compelling the character, the more likely gamers will want to associate and 'play with' that character. Tomb Raider's Lara Croft is devoted to her mission. Grand Theft Auto's 'CJ' plays by his own rules. In the upcoming Psychonauts, straight-arrow Raz is earnest and honest as they come. "
Last Updated: Feb 16, 2005
1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 51-55 56-60 61-65 66-70 71-75 76-80 81-85 86-90 91-95 96-100 101-105 106-110 111-115 116-120 121-125 126-130 131-135 136-140 141-145 146-150 151-155 156-160 161-165 166-170 171-175 176-180 181-185 186-190 191-195 196-200 201-205 206-210 211-215 216-220 221-225 226-230 231-235 236-240 241-245 246-250 251-255 256-260 261-265 266-270 271-275 276-280 281-285 286-290 291-295 296-300 301-305 306-310 311-315 316-320 321-325 326-330 331-335 336-340 341-345 346-350 351-355 356-360 361-365 366-370 371-375 376-380 381-385 386-390 391-395 396-400 401-405 406-410 411-415 416-420 421-425 426-430 431-435 436-440 441-445 446-450 451-455 456-460 461-465 466-470