archiving Tomb Raider one pixel at a time

Results 171-175 of 434

Page 35 of 87


Former Core Design boss and CiRCLE Studio director Jeremy Heath-Smith has given a candid interview to Game Informer on his new project, Without Warning, the use of middleware as a viable alternative to developing an in-house proprietary game engine, and the lessons learned from the Tomb Raider franchise which resulted in abandoning the studio he formed in 1998. Commenting on leaving Core Design, Heath-Smith said: I started Core Design in 1988; she was my baby. I sold it, which I guess changes the dynamic of that a little bit and made a me lot of money out of it as a result, but I spent the best part of my life there. My brother joined us a little after I started Core Design and the team we took with us has been with us for about 8 to 10 years.

Last Updated: Mar 2, 2005


Smart Bomb delivers a tense gameplay experience as players are faced with a series of fast paced, challenging 3D puzzles based around diffusing sophisticated AI bombs. Gamers are faced with a series of bomb modules split into tiers and each tier must be disabled to unlock the next. As a tier is disabled the player moves closer to the detonator at the core of the bomb which must be deactivated before moving onto a new challenge. Single player action includes story, arcade and challenge modes while multiplayer mode challenges four players in a series of head to head gaming action.

Last Updated: Mar 1, 2005


Eidos, one of the world's leading publishers and developers of entertainment software, announces their first title for Sony's handheld video game system, PSPTM with Smart Bomb. Developed by Core Design, Smart Bomb will be released in conjunction with the European PSP hardware launch.

Last Updated: Feb 16, 2005


Lara Croft creator Toby Gard will use the E3 forum to speak about his role as senior designer with U.S. based studio Crystal Dynamics where he is back working on the digital icon he help create during his tenure at Core Design in 1995. From the press junket: "The more compelling the character, the more likely gamers will want to associate and 'play with' that character. Tomb Raider's Lara Croft is devoted to her mission. Grand Theft Auto's 'CJ' plays by his own rules. In the upcoming Psychonauts, straight-arrow Raz is earnest and honest as they come. "

Last Updated: Feb 16, 2005


By far the most popular question our readers have asked in recent times has been the query of when will Eidos announce Tomb Raider 7 as the Q4 2005 release date Eidos touted in 2004 looms ever closer. While there has been a considerable volume of speculation as to why Eidos have remained silent for so long, it is our opinion that an announcement is now immediately forthcoming, and our money is on February 14th, 2005. The most obvious reason for selecting this date would be because it's their leading lady's birthday, and crafted carefully the PR momentum attached to that train would most certainly propel the build-up of anticipation and overall excitement to near-hype status until the game finally hits the shelves.

Last Updated: Feb 12, 2005

1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-50 51-55 56-60 61-65 66-70 71-75 76-80 81-85 86-90 91-95 96-100 101-105 106-110 111-115 116-120 121-125 126-130 131-135 136-140 141-145 146-150 151-155 156-160 161-165 166-170 171-175 176-180 181-185 186-190 191-195 196-200 201-205 206-210 211-215 216-220 221-225 226-230 231-235 236-240 241-245 246-250 251-255 256-260 261-265 266-270 271-275 276-280 281-285 286-290 291-295 296-300 301-305 306-310 311-315 316-320 321-325 326-330 331-335 336-340 341-345 346-350 351-355 356-360 361-365 366-370 371-375 376-380 381-385 386-390 391-395 396-400 401-405 406-410 411-415 416-420 421-425 426-430 431-434