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TOMB RAIDER DEVS NOD SONY NETWORK

Crystal Dynamics' Riley Cooper has endorsed Sony's Playstation Network as a more viable method of video-game distribution during an interview with GamesIndustry.biz. Eidos previously used Xbox Live to distribute Tomb Raider Legend and Tomb Raider Anniversary, and Cooper believes PSN could be a better service for developers looking to bypass retail.

Last Updated: Jan 3, 2008

LARA CROFT SCORES MOVEMENT UPGRADE

Manoeuvrability remains a key factor for Lara Croft in Tomb Raider Underworld, and players can expect a considerable upgrade in the way Lara moves within her environment. One such feature is the move away from grid-based ledge manipulation in favour of a more non-linear method of scaling walls and shimmying around corners.

Last Updated: Jan 2, 2008

TOMB RAIDER UNDERWORLD 'BILD SPIELE'

Computer Bild Spiele is the latest publisher to unveil Tomb Raider Underworld to readers of its magazine. Available across Germany, CBS speaks at length on the preview code from November's Mexico unveiling by Eidos. The magazine cover can be collected from our Tomb Raider Underworld Covers section below.

Last Updated: Jan 2, 2008

TOMB RAIDER UNDERWORLD REVELATIONS

Eric Lindstrom continues to provide further information on the technical boundaries Crystal Dynamics are attempting to surpass in Tomb Raider Underworld. Speaking about a newly rendered Lara Croft model, Lindstrom expands further on his hybrid lighting model and how Underworld will be the best looking Tomb Raider game to date.

Last Updated: Dec 29, 2007

GAME SAVE SYSTEM TO REMEMBER DEBRIS

Among a slew of new features being stencilled into Tomb Raider Underworld by developer Crystal Dynamics is a dynamic new game-save system whereby the position of debris and enemy corpses will be recorded to file, ensuring seamless game-play for those hanging up Lara's boots in favour of a quick brew.

Last Updated: Dec 28, 2007

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