[ 5 Feb 2025 ]
Andy Park reflects on his iconic Tomb Raider comic book covers
[ 4 Feb 2025 ]
Peter Connelly on composing the music for The Angel of Darkness
[ 3 Feb 2025 ]
Tomb Raider Timeline scores update for remasters and beyond
[ 3 Feb 2025 ]
Crystal Dynamics publishes deep dive on Lara Croft and the Guardian of Light
[ 3 Feb 2025 ]
Numskull Designs reveals new version of Lara Croft TUBBZ collectible
Results 246-250 of 265
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NEW TOMB RAIDER UNDERWORLD SCREENS
Computer Bild Spiele has released three new screenshots showcasing Lara Croft in Tomb Raider Underworld. The scenes showcase the immersive and epic environment set to challenge Lara Croft as she traverses the globe like never before in a search to unlock the mystery of the Mayan calendar and to uncover a portal between mortal and underworld.
Last Updated: Jan 6, 2008
EIDOS FILES SECOND UNDERWORLD MARK
Eidos has filed a second trademark protection request for Tomb Raider Underworld, this time securing the rights to produce a series of Lara Croft collectables.
Last Updated: Jan 4, 2008
KEELEY HAWES AT WORK AS LARA CROFT
Keeley Hawes will once again reprise her role as gun-toting archaeologist Lara Croft in Tomb Raider Underworld, and here is a picture of the leading lady at work while recording Tomb Raider Legend. The 31-year-old star of British TV will pick up from where the story left off in Tomb Raider Legend.
Last Updated: Jan 3, 2008
TOMB RAIDER DEVS NOD SONY NETWORK
Crystal Dynamics' Riley Cooper has endorsed Sony's Playstation Network as a more viable method of video-game distribution during an interview with GamesIndustry.biz. Eidos previously used Xbox Live to distribute Tomb Raider Legend and Tomb Raider Anniversary, and Cooper believes PSN could be a better service for developers looking to bypass retail.
Last Updated: Jan 3, 2008
LARA CROFT SCORES MOVEMENT UPGRADE
Manoeuvrability remains a key factor for Lara Croft in Tomb Raider Underworld, and players can expect a considerable upgrade in the way Lara moves within her environment. One such feature is the move away from grid-based ledge manipulation in favour of a more non-linear method of scaling walls and shimmying around corners.
Last Updated: Jan 2, 2008
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