[ 15 Oct 2024 ]
Act Two Podcast celebrates Tomb Raider anime month with new episode
[ 13 Oct 2024 ]
Tomb Raider project billed as 'linear action adventure' appears on Metacritic
[ 12 Oct 2024 ]
Hayley Atwell would return as Lara Croft in Tomb Raider, anime or otherwise
[ 12 Oct 2024 ]
Tomb Raider IV-VI Remastered Photo Mode poses showcased
[ 11 Oct 2024 ]
Dark Horse Direct teases upcoming 'Survivor Era' Lara Croft statue
Results 241-245 of 260
Page 49 of 52
NEW TOMB RAIDER UNDERWORLD SCREENS
Computer Bild Spiele has released three new screenshots showcasing Lara Croft in Tomb Raider Underworld. The scenes showcase the immersive and epic environment set to challenge Lara Croft as she traverses the globe like never before in a search to unlock the mystery of the Mayan calendar and to uncover a portal between mortal and underworld.
Last Updated: Jan 6, 2008
EIDOS FILES SECOND UNDERWORLD MARK
Eidos has filed a second trademark protection request for Tomb Raider Underworld, this time securing the rights to produce a series of Lara Croft collectables.
Last Updated: Jan 4, 2008
KEELEY HAWES AT WORK AS LARA CROFT
Keeley Hawes will once again reprise her role as gun-toting archaeologist Lara Croft in Tomb Raider Underworld, and here is a picture of the leading lady at work while recording Tomb Raider Legend. The 31-year-old star of British TV will pick up from where the story left off in Tomb Raider Legend.
Last Updated: Jan 3, 2008
TOMB RAIDER DEVS NOD SONY NETWORK
Crystal Dynamics' Riley Cooper has endorsed Sony's Playstation Network as a more viable method of video-game distribution during an interview with GamesIndustry.biz. Eidos previously used Xbox Live to distribute Tomb Raider Legend and Tomb Raider Anniversary, and Cooper believes PSN could be a better service for developers looking to bypass retail.
Last Updated: Jan 3, 2008
LARA CROFT SCORES MOVEMENT UPGRADE
Manoeuvrability remains a key factor for Lara Croft in Tomb Raider Underworld, and players can expect a considerable upgrade in the way Lara moves within her environment. One such feature is the move away from grid-based ledge manipulation in favour of a more non-linear method of scaling walls and shimmying around corners.
Last Updated: Jan 2, 2008
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