[ 16 Dec 2025 ]
Tasha Huo talks Tomb Raider The Legend of Lara Croft and future of show
[ 15 Dec 2025 ]
Amazon Game Studios launches website for new Tomb Raider titles
[ 15 Dec 2025 ]
Crystal Dynamics joins PlayStation Blog for holiday season greetings
[ 15 Dec 2025 ]
Tomb Raider Legacy of Atlantis and Catalyst trailers top 10 million views
[ 14 Dec 2025 ]
Tomb Raider trailers draw more than 2.5M views as interest in series soars
Results 161-165 of 270
Page 33 of 54
TOMB RAIDER UNDERWORLD GOES MOBILE
Today, Electronic Arts Inc announced that it has signed an agreement with Eidos Interactive, creator of some of the world's leading videogame properties, which sees the exclusive multi-regional distribution and licensing rights to selected titles from the Eidos catalogue being granted to EA Mobile, a division of EA's Casual Entertainment Label, for mobile devices.
Last Updated: Sep 15, 2008
THIRD UNDERWORLD COMPOSITION LIVE
Another weekend approaches and that means one thing. Friday Goodness! This week we release a third composition from Tomb Raider Underworld. Scored by BAFTA-award winning composer Troels Folmann and Colin O'Malley, the stunning composition not only captures classic Tomb Raider but also oxygenises the woes and ways of modern Lara Croft.
Last Updated: Sep 12, 2008
UNDERWORLD OPTIONS SCREENSHOT LIVE
Eidos has dispatched a screenshot to showcase the concept of player tailoring and basic customisation in Tomb Raider Underworld. The feature will enable gamers to manipulate the difficulty of the game according to their own abilities or desires. An in-depth interview with Eric Lindstrom on player tailoring can be collected here.
Last Updated: Sep 10, 2008
ERIC LINDSTROM ON 'PLAYER TAILORING'
Eric Lindstrom, Creative Director at Crystal Dynamics, has expanded on the three aspects behind the concept of 'Player Tailoring', a feature which will dominate game-play in Tomb Raider Underworld. The game is scheduled to release on November 21, 2008 across Europe.
Last Updated: Sep 9, 2008
CRAFTING TOMB RAIDER UNDERWORLD
Gamesultra has published a lengthy interview with Eric Lindstrom, Creative Director for Tomb Raider Underworld, who discusses the processes by which the creative team at Crystal Dynamics stays on track with its latest iteration of the franchise and how being a fan of the series provides a useful insight during development.
Last Updated: Sep 8, 2008
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