Shadow of the Tomb Raider Definitive Edition now available
[ 10 Nov 2019 ]
Shadow of the Tomb Raider: Definitive Edition is available now on Xbox One, PS4 and PC.
More
Former Eidos Interactive president Keith Boesky passes
[ 24 Oct 2019 ]
Keith Boesky, former president of Tomb Raider publisher Eidos Interactive, has passed away.
More
Angel of Darkness enemies and bosses conceptual artwork
[ 17 Oct 2019 ]
Take a trip down memory lane and revisit some of the enemies and bosses from Angel of Darkness.
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Results 101-105 of 141     Page 21 of 29

101.   Tomb Raider Chronicles - SHADOW OF THE TOMB RAIDER COMPLEX AI DISCUSSED

Development Tester Bianca Lavric from Eidos Montreal features in today's video segment to discuss testing and fighting the complex AI you'll face in Shadow of the Tomb Raider. Watch the video via the embed below or download the complete series from our Shadow of the Tomb Raider microsite.

Last Updated: Jun 5, 2018  

102.   Tomb Raider Chronicles - MARTIN PALKO ON SHADOW OF THE TOMB RAIDER EFFECTS

Senior Technical Artist Martin Palko from Eidos Montreal features in today's video segment to discuss new visual upgrades that bring the world to life in Shadow of the Tomb Raider. Watch the video via the embed below or download the complete series from our Shadow of the Tomb Raider microsite.

Last Updated: Jun 4, 2018  

103.   Tomb Raider Chronicles - DARK HORSE UNVEILS TOMB RAIDER INFERNO ISSUE #3

Dark Horse has announced Tomb Raider Inferno #3 is now available to preorder. Written by Jackson Lanzing and Collin Kelly with artwork by Phillip Sevy and colour by Hannah Templer. Cover artist for this issue is Michael Atiyeh. Tomb Raider Inferno #3, the penultimate chapter, will be available to purchase on August 08, 2018 priced $3.99.

Last Updated: Jun 1, 2018  

104.   Tomb Raider Chronicles - ILLUMINATING LARA IN SHADOW OF THE TOMB RAIDER

Eidos Montreal's Audrey Flammand Lapointe, Senior Lighting Artist on Shadow of the Tomb Raider, features in today's video segment and discusses the art of lighting. 'In this new game, colours, contrasts and the location of every single light are not random. Everything is chosen to help the player feel the emotions of Lara, throughout the story. Is it something from the past, or is it in the present? The colours help for everything.'

Last Updated: Jun 1, 2018  

105.   Tomb Raider Chronicles - EIDOS MONTREAL'S DAVID HUBERT ON LARA'S JOURNEY

Eidos Montreal's David Hubert, Cinematics Director on Shadow of the Tomb Raider, features in today's 'Meet the Team' video and talks about motion capturing the intensity of Lara Croft's unfolding story. 'For this game we have a much darker tone. Lara Croft is going through a lot and we knew that in terms of performance the intensity of some of the sequences would be pretty high.'

Last Updated: May 31, 2018  

 
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