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Tomb Raider alpha status, no love for Nintendo Wii U

 
 
[ Jan 27 ]

Tomb Raider reaches alpha status but no love for Nintendo Wii U, at least for now.

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Delicious new Tomb Raider podcast online

 
 
[ Jan 20 ]

New Tomb Raider podcast served up by Crystal Dynamics now available online.

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Crystal Dynamics unveil worldwide treasure hunts

 
 
[ Jan 11 ]

Crystal Dynamics and Geocaching to tie knot on series of world-wide treasure hunts.

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Graham King on rebooting Tomb Raider film

 
 
[ Nov 21 ]

Producer Graham King talks to Coming Soon on rebooting the Tomb Raider films.

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GIANT Tomb Raider 15 yr anniversary artwork published

 
 
[ Nov 12 ]

Complete collection of Tomb Raider 15 art in maximum resolution dispatched by Crystal.

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EXCLUSIVE
Zendoku
[ comment ]

Zendoku is a new puzzle game for PSP and Nintendo DS platforms.

PRESS RELEASE

EIDOS PLC ANNOUNCES ZENDOKU

Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, is pleased to announce ZENDOKU, a new puzzle game for PSP and Nintendo DS platforms. Developed by Zoonami Ltd, ZENDOKU blends exciting puzzle battle action with addictive Sudoku gameplay.

Set against a whimsical Far Eastern backdrop with a light-hearted martial arts theme, ZENDOKU offers a variety of colourful characters and a comprehensive range of single-player and wireless multi-player game modes.

Choose your character and use the unique controls of your handheld console to attack or defend against your challenger, or race against the clock, all while completing one of an infinite number of ZENDOKU’s puzzle permutations.

With an intuitive play style, an accessible learning curve, and entertaining character storylines, audiences everywhere can find the path to enlightenment with ZENDOKU.

"ZENDOKU brings a fresh and accessible approach to the enormously popular Sudoku puzzle craze. We look forward to working with Zoonami and take ZENDOKU to a global audience." said Larry Sparks, Head of Brands Management, Eidos.

"ZENDOKU’s focus is fun and innovation," said Martin Hollis, CEO, Zoonami. "We’ve turned a familiar paper and pencil game into a puzzling, battling, micro-gaming, fighting extravaganza."

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