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Tomb Raider alpha status, no love for Nintendo Wii U

 
 
[ Jan 27 ]

Tomb Raider reaches alpha status but no love for Nintendo Wii U, at least for now.

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Delicious new Tomb Raider podcast online

 
 
[ Jan 20 ]

New Tomb Raider podcast served up by Crystal Dynamics now available online.

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Crystal Dynamics unveil worldwide treasure hunts

 
 
[ Jan 11 ]

Crystal Dynamics and Geocaching to tie knot on series of world-wide treasure hunts.

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Graham King on rebooting Tomb Raider film

 
 
[ Nov 21 ]

Producer Graham King talks to Coming Soon on rebooting the Tomb Raider films.

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GIANT Tomb Raider 15 yr anniversary artwork published

 
 
[ Nov 12 ]

Complete collection of Tomb Raider 15 art in maximum resolution dispatched by Crystal.

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EXCLUSIVE
Tomb Raider Legend
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Tomb Raider Legend Game Synopsis
TOMB RAIDER LEGEND GAME SYNOPSIS

 

Game Mechanics - Game Engine (Cont)

Jason Bell, lead programmer at Crystal Dynamics, considers the "streaming technology" used in Tomb Raider Legend as something which "sets this title apart from previous Tomb Raider games...

"It gives us the ability to create a much more finely detailed world". Bell says the streaming technology "eliminates load times by continually rotating relevant data into and out of the console's memory as needed...In TRL we're using streaming technology for more than just textures, animations, sounds and logic.

"We've improved the resource sharing and added several new types of resources that can be streamed, including cinematic data and physics information. This is important when you consider that a typical TRL level requires 5-times more memory than the PS2 console offers".

Bell further states that "Legend's streaming technology helped us close the gap between the original concept of Lara Croft and how she actually expresses her personality in the game. And it allowed us to make each environment much more detailed, interactive and realistic."

Graphics

The game has a "softness filter" which smoothes out angular edges and takes care of aliasing. Small touches like dynamic lighting, real-time water and fire effects, insects buzzing, birds flying, rainbows, waterfalls, dirt, cob webs, foliage swaying in the breeze and ivy scaling the walls all add to the realism experience of raiding a tomb.

Riley Cooper describes these small touches as bringing the screen to life! While the Xbox and PS2 versions will look roughly the same, the Xbox 360 and PC versions will incorporate a multitude of next generation graphical techniques such as normal and specula mapping.

Sound

Troels Folmann will compose the soundtrack for Tomb Raider Legend. A large amount of research has went into the soundtrack, with Crystal Dynamics delving deep into Lara's past console and movie outings where they hope to figure out the perfect score for the game. In this game, all main characters and destinations have their own theme with each destination using an instrument which is signature for that region.

For example, Africa may use more of a base, jungle type beat while Tokyo's sound may be more modern and up beat. Tomb Raider Legend also employs a special technique of "micro-scoring" where your actions determine the mood of the soundtrack.

If Lara is walking, the music will be slow, but when she starts to run the music will pick up pace. A sudden change in the environment, like stones or rubble falling, will also cause a dramatic change in the music.

 

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