Raider 3 Walkthrough and Game Guide
Featuring All Secrets and Hidden Rewards and packed with Screenshots
[Note (CONTAINS SPOILERS) - This level seems quite complicated. To make the things easier, have in mind that the level is separated into two parts: the right and left hand escalators. You first need to follow the right hand escalators and complete this part by finding two Solomon's Keys and then go to the left hand escalators, where you will use these Keys. So, there is no point to go to the left if you have not found the two keys from the right.]
Lara just fell through the opening of the bell tower, as the cut scene at the end of the Thames Wharf showed. You start falling down, so press Action to grab the edge of the first slope. Release to drop to the slope below, slide and jump pressing Action to grab\ land into the alcove. Pick up the Shotgun Shells (or the Shotgun if you do not have it) and drop into the water below.
Climb out of the water and go up the stairs. Just before entering the tube station, and at the top of the stairs, shoot the vent on the right hand side and drop down to get the Crystal. Climb up the two ladders to reach a room with metal supports. Go around to the back side of the room and kill the thug that is lurking in the corner. (Those guys are quite easy to beat. It only takes a few shots to kill them with Pistols, but do not let those with the lit torches get too near Lara because they may set her on fire). Now pick up the Uzi Clips, the Shotgun Shells (or the Shotgun if you do not have it) and the Flares from the right hand side.
[Note - You could have reached this room, if you had entered the tube station and climbed on either of the two leftmost ticket machines (leftmost if you face the escalators). You should have killed a thug on your way and picked up a Small Medi Pack from him.]
There is a movable block with metal spirals opposite the ladder you climbed before - pull it once. Go around to the right and drop to the ticket machine. Kill the thug below and if you have not done so, jump to the ticket machine beneath the movable block. Jump up to grab its side and climb to the top. Carefully drop down on the other side and follow the passage to the end (the box with the spirals is the one you pulled before). Drop into the ticket booth and pick up the Maintenance Key and the Large Medi Pack. Push the button to exit and pick up the Small Medi Pack from the thug you killed before.
Beyond the ticket machines, you can see two escalators. As you face them, go down the right hand ones.
Right escalators - Go down the right hand escalators until you reach a pit. You have to go down to the pit anyway, but for now you need to jump over it. Be careful, because the ceiling on the left is low. Stand in the front right corner of the ledge and turn 45 degrees to the right. Take a running jump to land on the angled ground. Draw your weapons and kill the thug and the dog from the platform on the left. Go to the end of the platform and use the Maintenance Key to unlock the door. Enter and pick up the Uzi Clips and the Small Medi Pack. Press the button to turn on the power and the lights. Exit to the platform and go to other side. Pick up the Old Penny that the machine dropped when you turned on the power.
Into the pit - Return back to the pit and this time drop down. You need to go to the left (as you face the direction of the escalators), but for your information a train is going to come from the tunnel. If you take a look, you will notice an opening beyond on the right hand side of the tunnel. Stand to the left side and sprint diagonally to enter the opening in order to avoid the oncoming train. Or, stick to the right hand wall and run normally (do not sprint) to the opening and drop in the room just in time.
Room with crates - Draw your weapons and kill the two thugs (if you wait close to the entrance, you can kill them one by one). Pick up the Small Medi Pack from the back left of the room and climb on the crates to the right. Above the entrance and behind some crates, you can find a Crystal. Getting the Crystal, you trigger a dog. Kill it from the crate in front of the Crystal. Make your way to the crate that is in the far right corner (assuming you have the entrance to the back of you).
[Suggestion for the PC players (COINTAINS SPOILERS) - If your health is not low, avoid taking the Crystal now. You are coming back to this room twice, so save the Crystal for a later use. Remember that the dog appears only when you drop behind the crates.)
Turn to face the other side of the room and take a running jump to grab the opposite stack of crates. Pull up and turn left. Take another running jump to land on the crate next to the sloped crate. There is a button in the opening behind the crate you are standing on, but it does not do anything apart from turning on the alarm. Opposite the slopped crate, you can see the climbable grate. Side-jump to the slope and jump to grab the grate. Climb up a bit and back-flip onto the ledge behind. Then turn around. There is a thug on the crate to the left, so take care of him and pick up the Small Medi Pack he drops.
Notice the trapdoor in the corner above the crate. You will open it in a while. For now drop to the ledge between the crate where the thug was and the crate below the trapdoor. Jump to the square ledge on the left and take a running jump to the ledge behind the grate you climbed up before (see this screenshot to get oriented). Make sure you press Action to avoid hitting on the upper part. Here you will find a pair of Uzis and some Clips for it (if you have the Uzis, it will be Clips for you). Take a running jump back to grab the square ledge and jump back to the crate where you killed the thug (if you cannot grab the square ledge, drop to the ground and make your way up there as you did before).
Take a standing jump to grab the grating on the ceiling and traverse forwards, then right. Drop down at the end and slide down the ramp. Climb on the doorway to the right, turn around and jump to grab the ledge ahead. Pull up and pick up the Rocket. Drop down and climb to the doorway above the drill.
Drill room - You may want to save your game in case you miss the Secret.
1st Secret - Turn around and slide down the ramp backwards, pressing Action to grab the edge. Release to drop onto the decrepit floor and, before it collapses, side-jump to the left in order to land on the slope. Slide and jump to grab the crevice on the opposite side. Traverse to the right and drop to the decrepit floor. Allow it to collapse and you will land on a slope. Immediately jump, pressing Roll to twist in midair to land on a slope on the opposite side. Press Action to grab the edge and release\ press Action three more times to grab the edge of the alcove with the Secret. Pull up and get the Crystal and the MP5 Clips (or the MP5 Gun if you do not have it).
(Note about the drill - Take a look above and notice the drill. It has not come down where you are. It returned back, but this time it is on the same level with the first ramp you slid backwards before.)
Slide down the ramp and go to the left, to the bottom of the drill room where you will find a Large Medi Pack. Return to the bottom of the ramp and climb on the opposite ledge. Turn around and take a standing jump to grab the ledge above. Pull up and climb through the opening. Here you can see a small pool that does not lead anywhere. Just keep it in mind if you catch fire with the burners above. For now, jump to the ledge next to the climbable grating and go to the backside where you can find a Crystal.
Climb up the grating, but be careful with the fires. If you pull up on the top and do not move at all, you will not catch fire. Make sure you climb in the middle of the grating in order to complete the next part easier. Once at the top, wait for the fire to go away and turn right to aim the block in the corner. Wait for the fire to go away again and take a standing jump to the block. Both fires will extinguish and you can move freely. Alternatively, stand at the edge of the ledge, on the right hand side, facing the first flame. When they are both off, take a standing jump to the block and immediately vault to the upper ledge where the Medi Pack is.
Climb on the next ledge and pick up the Small Medi Pack. Vault on the sloped ledge and go to the left. Take a diagonal standing jump to grab the grating and climb until Lara's feet are on the first silver line of the grating. Back-flip into the alcove and push the button to open a trapdoor back in the room with the crates and turn on a burner at the top of the grating.
Take a standing jump to grab the grating and pull up. Immediately crouch to avoid the burner and crawl forwards a bit to get the Uzi Clips. Turn around and crawl backwards, pressing Action to lower Lara and grab the edge. Drop down and turn right. Climb on the low block and then on the next one. Follow the passage to reach a ledge above the station platform you got the Old Penny. Kill the rat on the left hand side and pick up the Large Medi Pack and the Shotgun Shells. Hang from the grating and drop to the platform below.
Back to the crate and drill rooms - Once again, drop into the pit and go down the tunnel to enter the room with the crates (do not worry about a train this time). Climb on the crate in the far right corner and make your way up to the grates on the ceiling. Do NOT go through the trapdoor now (see the bug warning below). Grab the ceiling again and traverse across to return back to the drill room. This time, the drill is on the same level with the ramp and you can walk on it. Do that and climb to the opening on the other side to get the Solomon's Key #1.
[Bug warning - If you first go through the trapdoor (in the room with the crates), then to area with the three timed doors and then return back to the drill room, you may activate a bug where the drill is not solid or on the same level with the ramp. In that case, you cannot get the first Solomon's Key, so you need to load a previous saved game before climbing through the trapdoor or at least before visiting the three timed doors. The PC players can download a saved game from our Saved Game section.]
Again back to the crate room - Follow the passage upwards as it goes and safely drop down to reach again the area above the platform. Yet another time, drop down and then into the pit. Return back to the room with the crates and make your way up to the grating on the ceiling.
Now you can climb through the trapdoor. Do it and step away. Kill the thug and his dog and back track to the trapdoor. Take a standing jump to grab the ledge above the trapdoor and pull up. Pick up the Shotgun Shells and return back. Both stairs lead to a roll down door that do not open (and they never will). One of the closed doors will lead you to the level's final Secret and the other door will give you a direct access to a hallway that you will visit in a minute.
For now, enter the room between the stairs and pick up the MP5 Clips. Stand on the decrepit floor in the back right corner to fall into the hallway below. Pull the movable block once to unblock the trapdoor on the other side, climb out and fall through the trapdoor. Follow the hallway and crawl through the opening. When you are able to stand, climb on the left and let the door open, giving you a direct access to the previous room. Jump over the opening and follow the other side of the hallway to reach the area with the three timed doors.
The three timed doors - The hallway ahead leads to a room with a pool in the middle and three doors on the left hand side. The two buttons you saw before open these doors, but you have a limited time to enter. The right button opens the right and middle doors and the left button opens the left door. The order you must go through them is: right - middle - left.
Right door - You first need to press the right button and go through the right door. If it is the first time, you may want to press the Look button to break the camera that shows the doors opening. Once you press the button, roll and diagonally run to the right to enter the hallway. You can sprint in the second part of the hallway, but release just before the corner or Lara will bump on the wall ahead. Avoid jumping over the pool because the ceiling is low and you will hit on the metal support. Once you are inside, press the button to open a trapdoor in the middle room. Slide down the ramp and follow the passage to return back to the buttons, picking up some Flares on your way.
Middle door - Again press the right button and repeat the same to enter the middle room. Once inside, do NOT even approach the far right corner. You may accidentally slide down into the hallway that leads back to the buttons. Climb through the trapdoor you opened from the right hand room. Once you do that, the trapdoor closes behind you. Press the button to close a trapdoor in the left room and the one next to you, so you can continue through the hallway. (IMPORTANT: Make sure you press this button!! See the Bug warning below.) Follow the passage and safely drop down in front of the buttons.
Left door - Press the left button to open the left door. Again, if this is the first time, press the Look button to break the camera. You have less time to make it now and you must sprint in both parts of the hallway. Once you sprint towards the door, do not let go of the Sprint button, even if you see the door closing. Once inside, climb on the block in the back left corner and jump up to grab the grates. Traverse to the other side, passing beneath the trapdoor you closed from the middle room, release and grab the ledge below. Pull up and get the Shotgun Shells, the Crystal and the Solomon's Key #2.
[Bug warning - Once you climb through the trapdoor in the middle room, it closes behind you. Make sure you press the button here in order to close the trapdoor in the left room, so as to have access to the Solomon's Key. If you do not press the button and you fall through the nearby trapdoor (which leads to the left room, but with the way to the Key blocked, since the trapdoor is open), you will have to make your way back to the two buttons and re-do the process. In this case, you will have to go to the right hand room again, but the button that opens the trapdoor in the middle room is unavailable, because you have already pressed it once. Since the trapdoor of the middle room is closed, you will not be able to continue, unless you load a previous saved game. Thanks to Abolfazl Shirazi for bringing this to our attention.]
Back to the ticket machines - Drop into the pool and do NOT climb out in the opening. It leads back to the buttons and you either need to take the long route back to the ticket machines or make the timed running again!! Instead, swim through the underwater tunnel and climb out of the water. The door opens as you approach and you are back to the area with the ticket machines. Kill the thug and, facing the escalators, go to the second ticket machine from the left. It has two coin slots (one on each side) and you need to use the Old Penny to the right hand slot (as you face the escalators - see this screenshot). The machine will drop a Ticket on the floor and DO NOT FORGET TO PICK IT UP .
Left escalators - Go down the left escalators until you reach a pile of dirt. A thug will appear from the left, so take care of him.
2nd Secret - Go to the far end, beyond the pile of dirt, and shoot the vent. Drop down and pick up the Shotgun Shells. Then climb back out.
Go to the platform and kill the two rats on the tracks. The stairs on the right hand side leads you to a pool and a closed door that you will open from the other side. If you want, you can go up the stairs now and kill a dog that may surprise you later. Drop down to the tracks and avoid the left hand part. Go to the right. A thug emerges from a room on the right, the door closes and he enters another room beyond. Quickly follow him and enter the room to avoid the oncoming train. Kill the thug and push the button to open two doors: one on the left as you exit (it is from where the thug came) and it contains a Crystal and one on the right that leads to a pool and a closed door.
Masonic maze - To enter the Masonic Temple, you need to pass through a maze with passages, buttons and doors. This page gives you a visual guidance.
Climb out of the pool and push the button to open the door and enter the maze. Turn the first right and again right. Push the button to close two doors, but open a door elsewhere that leads to a Medi Pack. Turn around, turn left and then right (as it goes) and follow the hallway to the end. Just on the corner, push the button to open two doors. Do NOT push the button at the end of the hallway because you will close the doors you just opened, plus two more doors that give you an access to two more pickups. Turn around and go back the hallway. The two doors you just opened is on your right (next to the entrance of the maze). Enter, pick up the Small Medi Pack from the alcove on the left and push the left button to open a door elsewhere. Do NOT push the right hand button because it will close the final door that leads inside the Temple. Exit the room via the right hand door (as you face them) and continue ahead, then to the right to reach the very first button you used. Push it again. Turn around, continue ahead and then to the right (through the newly opened door from the left of the double buttons). Follow the passage to enter the Temple picking up a Small Medi Pack and some MP5 Clips on your way.
(Note - If you came to this point and you are missing one or both Solomon's Keys, you need to go back to the ticket machines and follow the Right hand escalators. To return back, exit the Temple and then the maze. Climb to the platform and go up the escalators. The first Key is located in the drill room and the second after passing the three timed doors. Make sure you get the Key from the drill first in case you activate a bug as described above.)
Inside the Masonic Temple - As you enter, go to the right hand side and place the two Solomon's Keys in the keyholes to open two doors: one to the left and one to the right. Go through the passage between the two pillars where you placed the Keys and pick up the Uzi Clips (or a pair of Uzis if you do not have them) and the Crystal. Now go to the other side of the room, being careful of the decrepit floors that have spikes below. Run over the decrepit floor in front of the door you just opened and pick up the Masonic Mallet. Take a standing jump to exit and draw your weapons because a dog emerges from the left. Notice the purple curtain on the right, above the decrepit floor that has no spikes below. Go behind the curtain and pick up the Ornate Star (which will give you the access to the 3rd Secret) and the MP5 Clips.
Exit and head to the far right corner of the room. Go through the other door you opened by placing the two Keys and pick up the Flares and the Small Medi Pack. Jump into the water and follow the tunnel to surface (the door you just passed through was previously closed). Climb out of the water, then on the ledge above and turn around. Take a running jump to grab the crevice and pull up. Crawl a bit to the right and drop to the ledge behind the railings. Turn around and climb on the block. Turn right and if you are able, kill the two rats from here. Take a standing jump towards the opening pressing Action to grab it. Lara usually grabs the grates above, so stand against the opening, release and press Action again to grab the edge. Pull up and crawl through the opening.
Use the Ticket to the turnstile to open the parts that were blocking the entrance. Go up the stairs and if you did not do it before, kill the two rats along with the thug on the left. Pick up the Small Medi Pack he drops.
3rd Secret - Go to the left passing over the pile of dirt. Use the Ornate Star to open the door and kill the thug that emerges from inside the booth before he toasts Lara (to use the Star, stand in front of the door and NOT in front of the receptacle). Enter and climb on the wall opposite the entrance. Follow the passage and crawl through the opening. Drop down at the end and get the Crystal. The door opens as you approach and you are back above the pool.
If you did not kill the dog before, do it now as it emerges from the stairs on the right hand side. Jump\ traverse\ climb to return back where you used the Ticket. Now go to the right and down the escalators. Use the Masonic Mallet to open the door on the left (again, to use the Mallet, stand in front of the door and NOT in front of the receptacle). Push the button inside to open a trapdoor inside a train car that you have not been in yet.
4th Secret - Before exiting, notice the crawlspace above the button. Jump up to grab it and pull up. Get the Rocket, drop down and exit.
Outside the train car - Drop down to the left and follow the passage. A door opens on the right and a thug appears. Kill him and pick up the Small Medi Pack he drops. This door gives you a direct access to the platform after following the right hand escalators. There is no need to go there now, so continue down the passage, jumping over the opening in the floor. Draw your weapons because a dog is waiting for you around the corner. Kill it and go down the stairs. There is another thug at the end of the platform. Take care of him and pick up the Small Medi Pack he drops. Get the Crystal from the alcove and climb on the train car to get some Flares. Drop down, go to the other side where the pile of dirt is and crawl backwards to drop into the pit and get a Large Medi Pack and Shotgun Shells.
Into the train car - Return back and go up the stairs. Now drop into the opening you jumped over before and crawl through the next opening to reach the trapdoor you opened some minutes ago. Climb into the train car (the trapdoor closes behind you) and push the button on the left to move the train car and open the nearby trapdoor.
Drop through the trapdoor that closes behind you and crawl through the opening to reach a hallway with alcoves on the right hand side. Continue ahead and do NOT kill the thug that emerges from one of the alcoves or you will not get the level's final Secret. Follow him because he goes to call his friend that comes from inside a room, opening a door. Once the door is open, kill them both and enter the small room. Be careful not to slide down or you will end the level, unless you are not interested in getting the Secret. Another method to deal with the thugs is to run down the wide corridor as far as to trigger the first thug. As soon as he appears, do not go after him. Let him go around the corner to call his friend, whilst you wait in the wide corridor with your guns drawn. They will attack one by one and you can kill them at your ease.
Pick up the Rocket and push the two buttons. The first opens a door back to the room with the two roll down doors (above the room with the crates) and the second opens the trapdoor of the train car. Exit and return to the hallway, picking up a Small Medi Pack from the third alcove on the right (again, be careful not to slide down or you will end the level).
5th Secret - Let's go for the level's final Secret. Continue to the right around the corner and climb through the trapdoor and into the train. Push the button again to move the train and open the nearby trapdoor. Drop down and follow the passage. Crawl through the opening and climb on the hallway. Go through the open door that the thug came from before and go down the ramp to reach the platform. Drop into the pit and go down the tunnel. Enter the room with the crates and make your way up (as you have done at leat three times by now!!). Climb through the trapdoor and enter the room on the right. Kill the thug inside and pick up the Rocket (or the Rocket Launcher if you do not have it), the Desert Eagle Clips, the MP5 Clips and the Large Medi Pack.
On your way back to end the level - Push the button to open the trapdoor of the train car and exit. Take care of the thug that is on the far right of the room (some people have mentioned that this hug does not appear) and drop down into the room with the crates. Use the grate on the ceiling to traverse and reach the drill room. Climb to the opening on the other side and follow the passage to reach the area above the platform. Drop down to the platform and go up the ramp you came from. Drop through the opening in the floor and climb into the train car. Push the button to move the train and open the nearby trapdoor. Drop down to reach the hallway with the alcoves. Go down one of the ramps to end the level.
The cut scene shows Lara falling down, landing on the floor of the thug's lair. One of them drags her and forces her to kneel in front of the leader of the Damned. It is a man with a mask who tells her (guesses) that she must be after Miss Leigh, but not for revenge, because she has not got the face for that. Lara then asks him if he has (a face) and the man replies that he does not even have a face. He was looking for work and he got one as a lab assistant in Miss Leigh's cosmetic company. Because of an experiment's failure, he and many more ended up without face. He tells her that Sophia is after everlasting beauty, but she has not worked it out yet. He then tells Lara that he does not know what her business is with Sophia, but since she is not shiftless like her, he is willing to help her if Lara helps them. Lara asks what he wants and he asks for a bottle of embalming fluid from the natural history museum.
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