The Angel Of Darkness Walkthrough and Game Guide
Featuring All Secrets and Hidden Rewards and packed with Screenshots

Level 6: The Serpent Rouge

In this level, you need to find the Trinket Box and give it to the owner (Pierre or Bernard).

(Note about the enemies – The guards use the M-V9 Gun. Every time you kill one, he leaves the gun but you get ammo instead. So, you better kill the guards using that gun too. Also, if you shoot them from a close range, three shots are enough.)

If you got Bernard's help, you enter the club from the garage door. If you got Pierre's help you enter the club from the stage door. Pick up one of the two walkthroughs below and then follow the Common Route.

Pierre's help via the stage doorWhen you enter the club, a cut scene shows the area and a guard in an office.

Having the door you entered to the back of you, the guard is patrolling in the office on the left hand side. You can kill him stealthily if you want. Stand in front of the boxes on the left hand side and turn slightly left so that you can see the guard. He makes rounds in the office ending with his back to you. When he does this, activate the Stealth mode and walk towards the office. You have plenty of time to stand to the right hand wall next to the doorway. (This screenshot shows the two spots.) Again, wait for him to make one round and sneak behind him. Press Action to take him down. Alternatively, having the door you entered to the back of you, activate the Stealth mode and use the switch ahead to turn off the lights in the office. In Stealth mode, enter the room on the left of the switch and stand on the right wall of the other doorway (as shown here). Wait for the guard to pass, sneak behind him and press Action to take him down.

Pick up the M-V9 Gun he drops (Clip if you have it) and enter the office if you followed the second way. Get the Desert Ranger Gun, the Stage Door Key, the Chocolate Bar and the Desert Ranger Clip from the desk. If you have not done so, get the Desert Ranger Clip from the boxes outside the office.

Continue to the corridor where the switch is, head up the stairs and open the door with the Key you just got to enter the main area of the club. There are two guards in the room. You can take out stealthily the one with the hat but you have to be very lucky because the other guard patrols around and if he sees you he alerts the guard with the hat too. Take them both out and pick up the two M-V9 Guns they drop (Clips instead).

Go to the right hand side of the bar and open the left door (the right one is the one you came from). Head down the stairs, open the next door and collect the Vintage Cognac from the floor in front of the boxes at the far side of the room. Climb down the ladder and go to the other side of the hallway. Climb on the lowest crate and pick up the Chocolate Bar and the Vector R-35 Clip. The trapdoor above opens from the other side, if you had gotten Bernard's help. Now return back to the main area of the club the same way you came. Skip to the Common Route below.

Bernard's help via Garage door – When you enter the garage, go to the opposite side beyond the jeep and search the four lockers to get the Health Bandages, Antique Flintlock, Desert Ranger Clip and K2 Impactor Battery. Go to the desk on the right hand side and get Socket Spanner. Throw the switch next to the jeep to raise it. Now pull the lever on the right hand side of the desk to open a trapdoor underneath the jeep and get a strength upgrade (you cannot pull the lever if you have not used the switch). Before going down the trapdoor, head up the stairs and open the door (you cannot open the door if you have not got the upgrade). Get the Desert Ranger and the Clip for it from the desk and exit.

Drop through the trapdoor and pick up the Chocolate Bar and the Vector R-35 Clip from the lowest crate. The camera does not help you see them, unless you drop onto the crate. Follow the hallway and climb up the ladder. Dismount and turn around. There is a door on the left, but you cannot open it. This means that someone else needs to open it for you. At the other side of the storage room you can find a Vintage Cognac in front of the boxes. Place the Socket Spanner to the panel in the cabin on the right hand side and press Action to use it as a switch.

The cut scene shows the dumbwaiter to lower and a guard coming through a door from the main area of the club.

The guard from the cut scene is now coming to see what is going on, unlocking the door that you could not open before. You can shoot or kick\ punch him but you cannot kill him stealthily, because he does not give you the chance to stand behind him. Alternatively, you can avoid him for now. As soon as you throw the switch, stand and crouch behind the wooden part of the barbwire or behind the crates next to the door. The guard enters the room, uses his flashlight to check the area and then he leaves. Note though that you will have to deal with him later along with another guard. If you kill him now, you can pick up his M-V9 Gun (Clip instead). Go through the door and up the stairs and open the next door to enter the main area of the club.

You can easily kill the second guard here stealthily, if you have already killed the other above and you have a clear area. Activate the stealth mode and stand behind the boxes on the right. When he passes in front of you, start following him. Eventually, he stops in front of the big loudspeaker. Stand behind him and press Action to break his neck. Then pick up his M-V9 Gun (Clip instead). You cannot open the door next to the one you came from. This would have been your entrance if you had got Pierre's help. Lara says she needs a key for that door, but you never get it.

Common Route – Go behind the bar and press the button to call the dumbwaiter. Get two sets of V-Packer Cartridges that it brings from below, plus two Chocolate Bars from the left hand side of the bar and a Vintage Cognac from the right. Head to DJ's console and pick up the Health Pills from the right side of it. Go up to the console, get the Antique Record and throw the switch.

The cut scene shows the lights of the club turning on (along with the music) and a guard emerging from the foyet.

Go down the stairs and kill the guard. A second guard though exits the foyet after a while. Kill him too and pick up the two M-V9 Guns they dropped (Clips instead). Go up the stairs and kill the guard that comes through the door at the top. Pick up his M-V9 Gun (Clip instead) and head to other side of the balcony. If you reached that point via Bernard's help, a second guard will show up through the same door, as long as you move to the left hand side of the balcony and do not enter your inventory. If you go from the right or enter your inventory, the guard will not appear.

1st & 2nd floor balconies – Push the movable box towards the railings until you cannot push it further. Climb on it, grab the scaffolding above and pull up. As soon as you cross the scaffolding, a part ahead collapses. Take a running jump to land on the opposite balcony or grab if necessary and pull up. Draw your weapons and kill the guard that emerges from the door on the right hand side. A second guard is coming from behind you, so take care of him too. Pick up the Large Health Pack, the two M-V9 Guns the guards dropped (Clips instead) and the Health Bandages from the right corner of the balcony.

Mobile lightbox – You have to jump on the mobile lightbox, the one that goes up and down. When it reaches the lowest point, it stands for about three seconds. Walk up to the edge of the balcony and take a standing jump to land on it. Take another standing jump to land on the opposite ledge. Turn left and climb up the framework. Traverse around to the right and pull up to the top. Take a standing jump across to the other corner. Turn right to face the walkway with the ladder and jump when the mobile lightbox is at the highest point. If it has lowered a bit, you can press Action, grab the railings and pull up.

3rd floor balcony – Climb up the ladder or simply jump up to grab the ledge and pull up. Notice the rigs on the left. This is the next puzzle and for the record these are the rigs that either Pierre or Bernard (depending on the help you got) was talking about. For now, slide down the ramp forwards or backwards, pressing Action to grab the edge. Shimmy to the right around the corner across the wooden board. Pull up and pick up the Desert Ranger Clip. To leave, take a running jump to grab the railing of the walkway with the ladder and raised bridge and pull up to vault over it. (The above sequence is shown in this screenshot.) If you cannot do that, safely drop to the balcony below and make your way up as you did before.

Climb up the ladder again, slide down the ramp forwards and jump to land on the ledge ahead. Turn left and jump the gap. Take a standing jump to grab the scaffolding and shimmy to the left until you are able to pull up. Do that, turn left and take a running jump to land to the walkway below, in front of the Control Room. Lara cannot open the door as she is not strong enough. So, kick the raised bridge to gain an upgrade in leg strength.

The cut scene shows the Control Room and then focuses to the box on the lighting rig.

Control Room\ Rig puzzle – Now open the door and enter the Control Room. Pick up the Ticket Office Key and climb down the ladder to get a Chocolate Bar. The door here leads you back to the second floor balcony. There is no reason to go there now, so climb back up to the Control Room.

(Note – You may want to open this door. Later you may decide to go down for a couple of pick-ups. If you open\ unlock the door now, you will not have to use the lightbox again on your way back, as you will be able to open it from the other side. This door closes again, so if you do not open\ unlock it now, you will not be able to open it from the other side.)

There are two levers you can use. The left one rotates the lights and the right one places each light in the box. Since you want to retrieve something from the light that is flashing, use the left lever twice. Then use the right lever once to place it into the box. Exit the room and cross the bridge. Climb up the ladder and get the Trinket Box from the lighting rig. You can exit the club and end the level through the door in the Control Room. There is nothing more essential for the game to do here, but if you want all the pick-ups and kills you have to make your way down. If you are not interested, skip the next paragraph.

If you are interested in all pick-ups and kills, slide down the ramp forwards or backwards, pressing Action to grab the edge. Release to drop onto the balcony below and jump to the scaffolding. Drop down to the first floor balcony, go to the other side and head down the stairs. Kill the guard that is waiting for you and pick up his M-V9 Gun (Clip instead). Exactly opposite the DJ's console is the foyet. Use the Ticket Office Key to open the door, and enter. Get the 160€ and a second Ticket Office Key from the desk and exit the foyet. Now return back up and if you opened the door on the second floor balcony from inside the Control Room, you can use it and return. Otherwise, you need to use the lightbox.

To exit the club you have to use the door in the Control Room. There is a guard in there now that appeared from nowhere when you got the Trinket Box. Kill him and pick up his M-V9 Gun (Clip instead). Use the door to exit. The switch next to the exit door seems to do nothing, nor the second Ticket Office Key you got from the foyet. You retun back at the Parisian Ghetto.

Pick up the walkthrough for Parisian Ghetto (Second Time).

 

     
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