HomeTomb Raider ForumsEvolution Of Lara CroftTomb Raider MoviesGamesNews ChannelsPower SearchUKFan Content
Front Page
RSS News Feed
Interview with Tomb Raider Underworld artist Joel Boucquemont  
 
[ May 09 ]
Grab an inside look at crafting Tomb Raider with this interview with Joel Boucquemont.
Eidos ponies up brand new Tomb Raider Underworld conceptual art  
 
[ May 09 ]
Eidos has dispatched brand new Tomb Raider Underworld conceptual artwork.
New Goodness on Demand streaming service launches  
 
[ May 04 ]
New addition to our already impressive repertoire of video formats with Flash.
The force is strong with Tampi in this send-up animation  
 
[ May 01 ]
Hilarious animation sending up our very own forum guru from Spanish magi Tampi.
Goodness ahoy! Tomb Raider loading screens  
 
[ May 01 ]
Enjoy some Thursday Goodness in the form of loading screenshots from entire series.
RSS News Feed
 
 
EXCLUSIVE
The Angel Of Darkness
[ comment ]
Microsite bursting at the seams with screenshots, media, pictures, movies and our HQ walkthrough.
| 1 |

LARA CROFT - ARDENT TOMB RAIDER
Copyright © 2005 www.tombraiderchronicles.com | Feb 20th 2002

Following Tuesdays return to Derbyshire-based studios' Core Design to meet and greet new PR Manager Gary Reading and to snatch a sneak-preview of this years most anticipated video-game, tombraiderchronicles.com can exclusively reveal further details from Tomb Raider Next Generation - specifically the dramatic increase in detail from past to present Lara Croft models ahead of the official unveiling by Core Design on March 20.

The new Lara Croft model is a marvel of modern-day technology, an adhesive marriage of mesh, bone and cloth lacquered with high resolution detail and illustration. Lara Croft's face has undergone extensive digital surgery - re-modeled sporting the proportional crisp characteristics of an attractive young brunette.

Lara Croft's standing pose now boasts a realistically-teasing, hip-swaying draw while the mechanics of her upper skeleton gently inflate with each intake of breath.

The model we saw had Lara dressed in a ragged demin jacket and long blue-jeans and her movements bore the fluid resemblance and organic feel of a character whose former 500 polygon skeleton has been replaced with an additional 5,000 shiny new polygons, each dripping with realism. The attention to detail was superb with a maze of crease and shadow-lines spawning across her attire.

Lara Croft's supporting cast is enormous, and although we're not allowed to reveal too much until the official March release, we witnessed the same attention to detail in the supporting characters as found in Lara Croft herself.

Core Design has stripped the characters down to the wire-frame, rebuilding the basic mesh and mechanical architectures and in turn rendering a more organic and fluidic movement and feel. This coupled with detailed illustration and the terrain-based power of Sony's PS2 effectively adds a new dimension of realism to the game.

Pinned to the wall of Next Gen Mission Control were various sketches and concept illustrations of characters yet to be confirmed. Many bore the marked resemblance of scientific gene exploration gone drastically wrong. Core Design will also be implementing ground-breaking lip-synchronization technologies which realistically tailors dialog with mouth movement for FMV segments and in-game scenes.

The traditional open/shut motion of in-game dialogue will be made redundant in favor of advanced speech to mouth synchronization (lip-synch) so effective the company speculates players will be able to follow a conversation by deciphering the movement of a characters lips as he/she speaks.

Core Design will officially unveil Tomb Raider Next Generation - including the games heavily guarded title - on March 20 at a secret location in London, arming their press release with a media onslaught including FMV movies, screen shots and high resolution concept art.

© www.tombraiderchronicles.com, All Rights Reserved, 2008
Web Hosting by Global Gold UK