JEREMY HEATH-SMITH ON WHY HE LEFT
[ 25 July 2017 ]
co-founder of original Tomb Raider studio Core Design,
looks back on his career in an interview with Polygon.
Topics on the table include his time overseeing the
Tomb Raider series, from the original 1996 Lara Croft-helmed
adventure through Angel of Darkness before turning his
back on the video-game industry.
"Angel of Darkness
just about killed us all, and it was a life-changing
experience for everyone involved in it - and not necessarily
a great one," he tells Polygon. "I was basically co-running
Eidos and everybody had software problems because Sony
changed the development systems we'd been working on
after 18 months, so we had to start again."
offers a glimpse into the high pressure world of video-game
development and the ever increasing success of a major
franchise. Full interview via the jump below.
interviews Jeremy Heath-Smith