TOMB RAIDER SPECIFICATIONS
AND FAQ
Copyright 2013 Square Enix Press Release
[ February 22 2013 ]
Square
Enix Ltd., the publisher of SQUARE ENIX interactive
entertainment products in Europe and other PAL
territories, today announced that Tomb Raider
developer, Crystal Dynamics, has released
the system requirements for the PC version
of the eagerly anticipated game; scheduled for
release on March 5th 2013, in line with Xbox 360
and PS3.
The PC
version of Tomb Raider has been developed in tandem
between Crystal Dynamics and long-time partner
Nixxes; a collaboration that has spanned over
a dozen PC titles and dates back fifteen years.
Jurjen
Katsman, Director of Nixxes stated that: "The
team at Crystal intended to make the game of their
careers and we are extremely proud of the part
we have played in the project's development."
Tomb
Raider for PCs has been extensively optimized
to heighten the gameplay experience; with the
goal of taking advantage of the PC platform. Enhanced
features include: full integration with Steamworks,
increased detail tessellation, improved SSAO and
post-filter effects, and very high resolution
textures, shadows and cloths.
"AMD
Graphics and Crystal Dynamics have partnered to
capture the realism of one of video gaming's most
iconic characters, Lara Croft of the Tomb Raider
franchise," said Matt Skynner, corporate
vice president and general manager, AMD Graphics.
"By leveraging the power of AMD Radeon and
Graphics Core Next, Lara and her environment have
come to life like never before."
Additionally,
for PCs that are capable, the game will support
AMD HD3D and AMD Eyefinity technologies, the latter
of which allows up to six simultaneous displays
off a single graphics card.
The game's
enhanced features on the PC version include: Full
integration with Steamworks to offer cloud storage
for saves, multiplayer matchmaking, achievements,
as well as automatic updates and new content.
Support for Steam Big Picture Mode. Configurable
mouse and keyboard support. Gamepad support.
Very
high resolution textures with up to 16x the amount
of data Detail Tessellation to enhance the detail
on many surfaces in the game. Higher quality shadows.
High quality bokeh depth of field with near-blur
Tessellation algorithms used to smooth out geometry.
Improved cloth, SSAO, quality wetness effects,
and post-filter effects. LOD quality is adjustable
for better quality on higher-end machines.
Crystal
care about TR fans being able to run on older
systems, unlike many other games they still support
Windows XP. A lot of scalability options to suit
a range of machines.
Darrell
Gallagher, Studio Head of Crystal Dynamics commented:
"With over a decade of experience working
alongside AMD and Nixxes at Crystal Dynamics alone,
we had rock solid partners on board to create
a superb Tomb Raider experience for PC gamers
around the world.
At Crystal
we approach each of our projects with the sole
intention of creating the best possible consumer
experience for that format, and we are proud to
have worked alongside two great partners who hold
the very same values."
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