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Jason Graves publishes previously unused Tomb Raider music

 
 
[ May 15 ]

Composer Jason Graves publishes previously unused Tomb Raider music.

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A rather sumptuous piece of Lara Croft conceptual artwork

 
 
[ May 14 ]

Still here and doing our thing as this rather splendid conceptual artwork demonstrates.

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New Shipwrecked Tomb Raider multi-player map debuts

 
 
[ May 08 ]

New DLC for Tomb Raider in the form of the Shipwrecked multi-player map.

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Steam rolls out new Tomb Raider build 1.01.743.0

 
 
[ Apr 18 ]

New Tomb Raider build available includes bug fixes and GPU optimisation.

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FLESHING OUT TOMB RAIDER MULTIPLAY
Copyright 2013 www.tombraiderchronicles.com

[ January 18th 2013 ]

British videogame magazine Eurogamer fleshes out the reasons why Tomb Raider needs multiplayer in an interview with Eidos Montreal's Daniel Bisson. Both Tomb Raider single player and Tomb Raider multiplayer will release on March 5, 2013.

According to Bisson: "There are two reasons. The first is a selfish reason of mine. With single player, there's a start and there's an end. And you have some games with a rich universe, and you think you want to stay there forever and then it ends.

"The second thing comes from Crystal. I think they had some success with Guardian of Light, but when they were doing it people were asking why they were doing it.

"They stuck to their guns and they ended up with something pretty successful, and that was pretty good, and Darryl [Gallagher, Crystal Dynamics' head] came in and said he wanted to push that, he wanted to create that core experience and have it also a competitive experience."

Follow the fetching orange hyperlink to read the full interview via Eurogamer.

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