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Tomb Raider alpha status, no love for Nintendo Wii U

 
 
[ Jan 27 ]

Tomb Raider reaches alpha status but no love for Nintendo Wii U, at least for now.

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Delicious new Tomb Raider podcast online

 
 
[ Jan 20 ]

New Tomb Raider podcast served up by Crystal Dynamics now available online.

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Crystal Dynamics unveil worldwide treasure hunts

 
 
[ Jan 11 ]

Crystal Dynamics and Geocaching to tie knot on series of world-wide treasure hunts.

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Graham King on rebooting Tomb Raider film

 
 
[ Nov 21 ]

Producer Graham King talks to Coming Soon on rebooting the Tomb Raider films.

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GIANT Tomb Raider 15 yr anniversary artwork published

 
 
[ Nov 12 ]

Complete collection of Tomb Raider 15 art in maximum resolution dispatched by Crystal.

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EIDOS PLC POSTS SIX MONTH FINANCIALS
Copyright 2009 www.tombraiderchronicles.com

[ February 27th 2009 ]

Eidos plc has posted its half-yearly financial report for the six months ended 31 December 2008. Financial highlights include revenue of £80.3m increased 26.7% primarily following the launch of Tomb Raider Underworld. Tomb Raider Underworld sold in 2.6m units and at approximately 1.5m units sell through is outselling the two most recent iterations of the game over the same period, but lower than the initial plan set.

Post period highlights include the recommendation by the Board on an offer from Square Enix to acquire the entire issued and to be issued ordinary share capital of Eidos at 32p per ordinary share. Further titles to be released in second half include the much anticipated Batman: Arkham Asylum, Battlestations: Pacific and Championship Manager 2009.

Phil Rogers, Chief Executive of Eidos said, "The first six months of trading this year were characterised by an incredibly competitive and increasingly challenging retail environment.

"The changes made at Eidos over the past year, coupled with the continued hard work and determination of our employees and external partners, means we are well placed one year into our three-year strategic plan to produce higher-quality, must-have games to entertain our consumer."

 

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