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Tomb Raider alpha status, no love for Nintendo Wii U

 
 
[ Jan 27 ]

Tomb Raider reaches alpha status but no love for Nintendo Wii U, at least for now.

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Delicious new Tomb Raider podcast online

 
 
[ Jan 20 ]

New Tomb Raider podcast served up by Crystal Dynamics now available online.

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[ Jan 11 ]

Crystal Dynamics and Geocaching to tie knot on series of world-wide treasure hunts.

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Graham King on rebooting Tomb Raider film

 
 
[ Nov 21 ]

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GIANT Tomb Raider 15 yr anniversary artwork published

 
 
[ Nov 12 ]

Complete collection of Tomb Raider 15 art in maximum resolution dispatched by Crystal.

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EIDOS RELEASES NEW UNDERWORLD ART
Copyright 2008 www.tombraiderchronicles.com

[ May 9th 2008 ]

Eidos has ponied up new pieces of conceptual artwork showcasing Tomb Raider Underworld with an onus on the developmental science behind the game. Tomb Raider Underworld is being developed by Crystal Dynamics and will be released on all major platforms Christmas 2008.

The game courts a slew of new features including a brand new Next-Gen engine which uses a hybrid lighting model to combine dynamic lights with carefully created light maps, making Lara's world look stunning, alive and immersive.

Olympic gymnast Heidi Moneymaker is providing the motion capture for a more fluidic Lara Croft, with much of the animations being crafted into Tomb Raider Underworld by hand.

Tomb Raider Underworld pits Lara Croft in Southern Mexico where she must unravel the mystery surrounding the five missing days of the Mayan calendar, an apocalyptic time when the portals between the mortal realm and the Underworld dissolve, allowing ill-intending deities to causing disaster and mayhem.

Go Tomb Raider Underworld Conceptual Artwork

 

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Copyright © Square Enix Ltd. Lara Croft and Tomb Raider and trademarks of Square Enix Ltd. All Rights Reserved