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Tomb Raider alpha status, no love for Nintendo Wii U

 
 
[ Jan 27 ]

Tomb Raider reaches alpha status but no love for Nintendo Wii U, at least for now.

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Delicious new Tomb Raider podcast online

 
 
[ Jan 20 ]

New Tomb Raider podcast served up by Crystal Dynamics now available online.

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Crystal Dynamics unveil worldwide treasure hunts

 
 
[ Jan 11 ]

Crystal Dynamics and Geocaching to tie knot on series of world-wide treasure hunts.

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Graham King on rebooting Tomb Raider film

 
 
[ Nov 21 ]

Producer Graham King talks to Coming Soon on rebooting the Tomb Raider films.

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GIANT Tomb Raider 15 yr anniversary artwork published

 
 
[ Nov 12 ]

Complete collection of Tomb Raider 15 art in maximum resolution dispatched by Crystal.

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TOMB RAIDER COMPOSER DEVELOPS BREED
Copyright 2002 Meode Productions Press Release

[ June 13th 2002 ]

Tomb Raider composer, Nathan McCree has been appointed to design and develop the music and sound for Breed, the cutting-edge science fiction shoot-em up, and debut game of Brat Designs Ltd. Nathan who is most well known in the computer games industry for his work at Core Design (in particular Tomb Raider 1, 2 and 3) is teaming up with an ex Core colleague and graphic designer Jason Gee, now director and co-founder of Brat Designs Ltd.

After leaving Core Design, Nathan set up Meode Productions, a music and sound production company and has since worked with high profile names such as the Spice Girls, and Orange. He comments on the Breed project: "Its great to be working with Jason again, who has created such groundbreaking and good selling games as Thunderhawk and Jaguar XJ220. Breed is definitely set to the go the same way. As soon as I saw the game in development I knew the style of music I wanted to write. Fortunately when I told Jason I wanted to write a score which is a cross between Bladerunner and Platoon, he was thrilled!"

Breed is a multiple 3D-action game, being developed for PC and Xbox and is due to be published by CDV in August 2002. It skilfully blends addictive, accessible, free roaming game-play with cutting edge, state-of-the-art technology to expand not only the gameplay potential, but also the player’s perceived freedom within the game world.

Jason Gee explains why he appointed Nathan for the Breed project: "Breed needed music and sound which would take it to another dimension, and from our work at Core Design together I knew Nathan would be the man for the Job. Nathan’s music heightens game play to such a degree that it allows the gamer to become totally absorbed in the world of the game."

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