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CORE DESIGN LOSES TOMB RAIDER SERIES

Eidos Interactive plc, one of the world's leading developers and publishers of entertainment software, today provides a trading update in respect of the outcome for the financial year to 30 June 2003, in accordance with the Company's earlier statement of 27 June.

Last Updated: Jul 29, 2003

PARAMOUNT CITES AOD AS CAUSE FOR FLOP

Paramount Pictures has cited the mediocre performance of Lara Croft Tomb Raider: The Angel Of Darkness as possible cause for the failure of Lara Croft Tomb Raider: The Cradle Of Life at the U.S. box office this weekend where the Angelina Jolie driven motion picture netted just 21.7 million and ranked fourth. The pic, armed with its usual armada of commercial partners to help ensure a degree of success, also came under heavy criticism although most argued the sequel faired marginally better than the original.

Last Updated: Jul 28, 2003

THE CRADLE OF LIFE FAILS AT BOX OFFICE

Spy Kids 3-D: Game Over came in first at the box office this weekend with $32.5 million, but the mystery remained which of four contenders would come in second. Two new films - the Angelina Jolie adventure sequel Lara Croft: Tomb Raider The Cradle of Life and the true-life racehorse drama Seabiscuit - became locked in a virtual dead-heat for the follow up slot with the recent releases Pirates of the Caribbean: The Curse of the Black Pearl and the action-comedy Bad Boys II.

Last Updated: Jul 27, 2003

MIGHTY WARRIOR IS RESURRECTED AGAIN

www.tombraiderchronicles.com - proud bastion of all things Lara Croft Tomb Raider, has been resurrected and charged once again with keeping Miss Lara Croft - now in a spot of bother with the Parisian authorities - in check for the foreseeable future.

Last Updated: Jul 24, 2003

ADRIAN SMITH TALKS TOMB RAIDER 7 & 8

Core Design boss Adrian Heath-Smith has sensationally revealed details on the future direction of British aristocrat Lara Croft and the Tomb Raider series: The story in The Angel of Darkness has been really important for us, it's been argued that there's maybe too much story in this game. The reason is that we decided we'd do more than one game from the get go, rather then one new game and then go 'guess what guys, you've got to do another one'.

Last Updated: Jul 23, 2003

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